Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|
3D ANIMATION APPLICATIONS | YMİ4110587 | Fall Semester | 1+2 | 2 | 5 |
Prerequisites Courses | |
Recommended Elective Courses | |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Hasan KESKİNTAŞ |
Assistant(s) | |
Aim | The aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs. |
Course Content | This course contains; Meeting, explaining the content of the course,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,General Practicing
,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Produces a basic 3D animation project. | 11, 16, 6, 8, 9 | A, E, F, H |
Creates character models, animate characters, and character rigging. | 10, 11, 16, 6, 8, 9 | A, E, F |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|
1 | Meeting, explaining the content of the course | |
2 | Animation history, types and basic principles | |
3 | Object designs in Illustrator | |
4 | Ability to give 3D objects in Photoshop | |
5 | Introduction to Dimension | |
6 | 3D object design in Dimension program | |
7 | Ability to give texture, light, background, camera movements in Dimension program | |
8 | General Practicing
| |
9 | Introduction to 3D modeling and animation software (Maya). | |
10 | 3D modeling techniques | |
11 | Organic modeling | |
12 | Coating, coloring and texturing | |
13 | Lighting and shading techniques | |
14 | Creating an object | |
Resources |
Adam Watkins, Getting Started in 3D with Maya: Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
Tina O'Hailey, Rig it Right! Maya Animation Rigging Concepts, 2nd edition
Eric Keller, Maya Visual Effects The Innovator's Guide: Autodesk Official Press
Osipa, J. (2015). Stop Staring: Facial Modeling and Animation Done Right (3rd Edition). Wiley.
Parent, R. (2012). Computer Animation: Algorithms and Techniques (3rd Edition). Morgan Kaufmann.
Watt, A., & Watt, M. (2008). Advanced Animation and Rendering Techniques: Theory and Practice. Addison-Wesley Professional.
Lammers, R. (2018). Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann.
Birn, J. (2017). Digital Lighting and Rendering (3rd Edition). New Riders.
Kerlow, I. (2017). The Art of 3D Computer Animation and Effects. Wiley.
Oliver, D. (2014). Essential CG Lighting Techniques with 3ds Max (2nd Edition). Taylor & Francis.
van Sijll, J. (2013). Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know. Michael Wiese Productions.
|
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications |
No | Program Qualification | Contribution Level |
1 | 2 | 3 | 4 | 5 |
1 | Knows the basic concepts and theoretical grounds related to the field. | | | | X | |
2 | Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions. | | | | X | |
3 | Analyzes the needs of the media organizations and plans and applies strategies accordingly. | | | | X | |
4 | Plans new media projects and implements them. | | | | X | |
5 | Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems. | | | | X | |
6 | Takes place as a member in a project-based teamwork; leads projects and plans events. | | X | | | |
7 | Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications. | | | X | | |
8 | Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently. | X | | | | |
9 | To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio. | X | | | | |
10 | Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly. | | | | | X |
11 | Plans social responsibility events and takes a role in implementation process. | | | | | |
12 | Acts in accordance with ethical codes in professional and scientific works. | | | | | |
13 | Uses tools related to new media and communications, efficiently. | | | | X | |
14 | Develops and implement new media projects specifically developed for media organizations. | | | | X | |
15 | Sensitive to the environment, the universality of social rights and the protection of cultural values. | | | | | |
16 | Knowledgeable about occupational health and safety and can use this information when necessary. | | | | | |
17 | Uses Turkish language fluently and accurately in scientific and professional works. | | | | | |
Assessment Methods
Contribution Level | Absolute Evaluation |
Rate of Midterm Exam to Success | | 40 |
Rate of Final Exam to Success | | 60 |
Total | | 100 |
ECTS / Workload Table |
Activities | Number of | Duration(Hour) | Total Workload(Hour) |
Course Hours | 14 | 3 | 42 |
Guided Problem Solving | 14 | 1 | 14 |
Resolution of Homework Problems and Submission as a Report | 1 | 10 | 10 |
Term Project | 5 | 2 | 10 |
Presentation of Project / Seminar | 1 | 10 | 10 |
Quiz | 0 | 0 | 0 |
Midterm Exam | 1 | 20 | 20 |
General Exam | 1 | 30 | 30 |
Performance Task, Maintenance Plan | 1 | 10 | 10 |
Total Workload(Hour) | 146 |
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(146/30) | 5 |
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|
3D ANIMATION APPLICATIONS | YMİ4110587 | Fall Semester | 1+2 | 2 | 5 |
Prerequisites Courses | |
Recommended Elective Courses | |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Hasan KESKİNTAŞ |
Assistant(s) | |
Aim | The aim of this course is to have technical and aesthetic knowledge about 3D animation, to be able to make designs through various programs used in 3D design and to apply these designs. |
Course Content | This course contains; Meeting, explaining the content of the course,Animation history, types and basic principles,Object designs in Illustrator,Ability to give 3D objects in Photoshop,Introduction to Dimension,3D object design in Dimension program,Ability to give texture, light, background, camera movements in Dimension program,General Practicing
,Introduction to 3D modeling and animation software (Maya).,3D modeling techniques,Organic modeling,Coating, coloring and texturing,Lighting and shading techniques,Creating an object. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Produces a basic 3D animation project. | 11, 16, 6, 8, 9 | A, E, F, H |
Creates character models, animate characters, and character rigging. | 10, 11, 16, 6, 8, 9 | A, E, F |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 16: Question - Answer Technique, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task, H: Performance Task |
Course Outline
Order | Subjects | Preliminary Work |
---|
1 | Meeting, explaining the content of the course | |
2 | Animation history, types and basic principles | |
3 | Object designs in Illustrator | |
4 | Ability to give 3D objects in Photoshop | |
5 | Introduction to Dimension | |
6 | 3D object design in Dimension program | |
7 | Ability to give texture, light, background, camera movements in Dimension program | |
8 | General Practicing
| |
9 | Introduction to 3D modeling and animation software (Maya). | |
10 | 3D modeling techniques | |
11 | Organic modeling | |
12 | Coating, coloring and texturing | |
13 | Lighting and shading techniques | |
14 | Creating an object | |
Resources |
Adam Watkins, Getting Started in 3D with Maya: Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
Tina O'Hailey, Rig it Right! Maya Animation Rigging Concepts, 2nd edition
Eric Keller, Maya Visual Effects The Innovator's Guide: Autodesk Official Press
Osipa, J. (2015). Stop Staring: Facial Modeling and Animation Done Right (3rd Edition). Wiley.
Parent, R. (2012). Computer Animation: Algorithms and Techniques (3rd Edition). Morgan Kaufmann.
Watt, A., & Watt, M. (2008). Advanced Animation and Rendering Techniques: Theory and Practice. Addison-Wesley Professional.
Lammers, R. (2018). Understanding Virtual Reality: Interface, Application, and Design. Morgan Kaufmann.
Birn, J. (2017). Digital Lighting and Rendering (3rd Edition). New Riders.
Kerlow, I. (2017). The Art of 3D Computer Animation and Effects. Wiley.
Oliver, D. (2014). Essential CG Lighting Techniques with 3ds Max (2nd Edition). Taylor & Francis.
van Sijll, J. (2013). Cinematic Storytelling: The 100 Most Powerful Film Conventions Every Filmmaker Must Know. Michael Wiese Productions.
|
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications |
No | Program Qualification | Contribution Level |
1 | 2 | 3 | 4 | 5 |
1 | Knows the basic concepts and theoretical grounds related to the field. | | | | X | |
2 | Determines the facts related to New Media and Communication Systems and analyzes these facts with various dimensions. | | | | X | |
3 | Analyzes the needs of the media organizations and plans and applies strategies accordingly. | | | | X | |
4 | Plans new media projects and implements them. | | | | X | |
5 | Takes responsibility when necessary in the field related projects and proposes solutions to emerging problems. | | | | X | |
6 | Takes place as a member in a project-based teamwork; leads projects and plans events. | | X | | | |
7 | Observes the theoretical and factual problems with scientific methods related to new media and communication systems disciplines and sub-disciplines; analyzes the findings and presents them in scientific publications. | | | X | | |
8 | Has a high awareness towards lifelong learning. Follows the developments, innovations, opinions, methods and techniques regularly and uses them efficiently. | X | | | | |
9 | To be able to communicate orally and in writing in a foreign language at least at the B1 level of the European Language Portfolio. | X | | | | |
10 | Utilizes new communication technologies efficiently in professional and scientific works and follows the developments in new communication technologies regularly. | | | | | X |
11 | Plans social responsibility events and takes a role in implementation process. | | | | | |
12 | Acts in accordance with ethical codes in professional and scientific works. | | | | | |
13 | Uses tools related to new media and communications, efficiently. | | | | X | |
14 | Develops and implement new media projects specifically developed for media organizations. | | | | X | |
15 | Sensitive to the environment, the universality of social rights and the protection of cultural values. | | | | | |
16 | Knowledgeable about occupational health and safety and can use this information when necessary. | | | | | |
17 | Uses Turkish language fluently and accurately in scientific and professional works. | | | | | |
Assessment Methods
Contribution Level | Absolute Evaluation |
Rate of Midterm Exam to Success | | 40 |
Rate of Final Exam to Success | | 60 |
Total | | 100 |
Numerical Data
Ekleme Tarihi: 05/10/2023 - 13:59Son Güncelleme Tarihi: 05/10/2023 - 13:59
×- A-Z Programs
- Undergraduate
- Graduate
- Academic Calendar
- Double Major & Minor Programs
- Erasmus
- Prospective Students
- Registration
- Re-Enrolment
- Fees
- Directorate of Registrar’s Office
- FAQ
- Accommodation
- Scholarships
- Lateral and Vertical Transfer
- Summer School
- Preparation
- Transportation