Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|
USER ORIENTED DESIGN | BPR2260550 | Spring Semester | 1+1 | 1,5 | 3 |
Prerequisites Courses | |
Recommended Elective Courses | |
Language of Course | Turkish |
Course Level | Short Cycle (Associate's Degree) |
Course Type | Required |
Course Coordinator | Lect. Eser KASAPOĞLU GESOĞLU |
Name of Lecturer(s) | Lect. Beyza KOYULMUŞ |
Assistant(s) | |
Aim | To inform about user-centered design, to raise awareness and to ensure the effective use of design thinking. |
Course Content | This course contains; What are UI and UX, What are the Differences?,Definitions of Various User Groups; Concepts of Disability, Disability, Old Age,Introduction to User Experience Human Centered Design,User Research, Persona, Card Grouping,Three Perspectives of Product Experience,Emotions and Experience,Interaction Paradigms,Design Thinking,Introduction to the User Interface,Interface Psychology - Navigation / Flow,Fundamental Design Principles,User Interaction / Prototyping,User Interface Development with Figma,Optimization. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understands the differences between UI and UX. | 10, 23, 6, 9 | A, E, F |
Defines various user groups | 16, 23 | A, E, F |
Conducts user research effectively. | 10, 23, 9 | A, E, F |
Examines perspectives of the product experience | 11, 23 | A, E, F |
Master design thinking. | 10, 13, 16, 23, 9 | A, E |
Understands user interface psychology | 13, 23, 6, 9 | A, E, F |
Knows basic design principles | 11, 13, 23, 9 | A, E, F |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 13: Case Study Method, 16: Question - Answer Technique, 23: Concept Map Technique, 6: Experiential Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|
1 | What are UI and UX, What are the Differences? | |
2 | Definitions of Various User Groups; Concepts of Disability, Disability, Old Age | |
3 | Introduction to User Experience Human Centered Design | |
4 | User Research, Persona, Card Grouping | |
5 | Three Perspectives of Product Experience | |
6 | Emotions and Experience | |
7 | Interaction Paradigms | |
8 | Design Thinking | |
9 | Introduction to the User Interface | |
10 | Interface Psychology - Navigation / Flow | |
11 | Fundamental Design Principles | |
12 | User Interaction / Prototyping | |
13 | User Interface Development with Figma | |
14 | Optimization | |
Resources |
Lecture Presentations |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications |
No | Program Qualification | Contribution Level |
1 | 2 | 3 | 4 | 5 |
1 | Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business. | | | | | |
2 | Chooses and uses the proper solution methods and special techniques for programming purpose. | | | | | |
3 | Uses modern techniques and tools for programming applications. | | X | | | |
4 | Works effectively individually and in teams. | | X | | | |
5 | Implements and follows test cases of developed software and applications. | | | | | |
6 | Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices. | | | | | |
7 | Reaches information, and surveys resources for this purpose. | | | X | | |
8 | Aware of the necessity of life-long learning; follows technological advances and renews him/herself. | | | | X | |
9 | Communicates, oral and written, effectively using modern tools. | | | | X | |
10 | Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance. | | | | | X |
11 | Keeps attention in clean and readable code design. | | X | | | |
12 | Considers and follows user centered design principles. | | | | | X |
Assessment Methods
Contribution Level | Absolute Evaluation |
Rate of Midterm Exam to Success | | 40 |
Rate of Final Exam to Success | | 60 |
Total | | 100 |
ECTS / Workload Table |
Activities | Number of | Duration(Hour) | Total Workload(Hour) |
Course Hours | 0 | 0 | 0 |
Guided Problem Solving | 0 | 0 | 0 |
Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 |
Term Project | 0 | 0 | 0 |
Presentation of Project / Seminar | 0 | 0 | 0 |
Quiz | 0 | 0 | 0 |
Midterm Exam | 0 | 0 | 0 |
General Exam | 0 | 0 | 0 |
Performance Task, Maintenance Plan | 0 | 0 | 0 |
Total Workload(Hour) | 0 |
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(0/30) | 0 |
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|
USER ORIENTED DESIGN | BPR2260550 | Spring Semester | 1+1 | 1,5 | 3 |
Prerequisites Courses | |
Recommended Elective Courses | |
Language of Course | Turkish |
Course Level | Short Cycle (Associate's Degree) |
Course Type | Required |
Course Coordinator | Lect. Eser KASAPOĞLU GESOĞLU |
Name of Lecturer(s) | Lect. Beyza KOYULMUŞ |
Assistant(s) | |
Aim | To inform about user-centered design, to raise awareness and to ensure the effective use of design thinking. |
Course Content | This course contains; What are UI and UX, What are the Differences?,Definitions of Various User Groups; Concepts of Disability, Disability, Old Age,Introduction to User Experience Human Centered Design,User Research, Persona, Card Grouping,Three Perspectives of Product Experience,Emotions and Experience,Interaction Paradigms,Design Thinking,Introduction to the User Interface,Interface Psychology - Navigation / Flow,Fundamental Design Principles,User Interaction / Prototyping,User Interface Development with Figma,Optimization. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Understands the differences between UI and UX. | 10, 23, 6, 9 | A, E, F |
Defines various user groups | 16, 23 | A, E, F |
Conducts user research effectively. | 10, 23, 9 | A, E, F |
Examines perspectives of the product experience | 11, 23 | A, E, F |
Master design thinking. | 10, 13, 16, 23, 9 | A, E |
Understands user interface psychology | 13, 23, 6, 9 | A, E, F |
Knows basic design principles | 11, 13, 23, 9 | A, E, F |
Teaching Methods: | 10: Discussion Method, 11: Demonstration Method, 13: Case Study Method, 16: Question - Answer Technique, 23: Concept Map Technique, 6: Experiential Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|
1 | What are UI and UX, What are the Differences? | |
2 | Definitions of Various User Groups; Concepts of Disability, Disability, Old Age | |
3 | Introduction to User Experience Human Centered Design | |
4 | User Research, Persona, Card Grouping | |
5 | Three Perspectives of Product Experience | |
6 | Emotions and Experience | |
7 | Interaction Paradigms | |
8 | Design Thinking | |
9 | Introduction to the User Interface | |
10 | Interface Psychology - Navigation / Flow | |
11 | Fundamental Design Principles | |
12 | User Interaction / Prototyping | |
13 | User Interface Development with Figma | |
14 | Optimization | |
Resources |
Lecture Presentations |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications |
No | Program Qualification | Contribution Level |
1 | 2 | 3 | 4 | 5 |
1 | Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business. | | | | | |
2 | Chooses and uses the proper solution methods and special techniques for programming purpose. | | | | | |
3 | Uses modern techniques and tools for programming applications. | | X | | | |
4 | Works effectively individually and in teams. | | X | | | |
5 | Implements and follows test cases of developed software and applications. | | | | | |
6 | Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices. | | | | | |
7 | Reaches information, and surveys resources for this purpose. | | | X | | |
8 | Aware of the necessity of life-long learning; follows technological advances and renews him/herself. | | | | X | |
9 | Communicates, oral and written, effectively using modern tools. | | | | X | |
10 | Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance. | | | | | X |
11 | Keeps attention in clean and readable code design. | | X | | | |
12 | Considers and follows user centered design principles. | | | | | X |
Assessment Methods
Contribution Level | Absolute Evaluation |
Rate of Midterm Exam to Success | | 40 |
Rate of Final Exam to Success | | 60 |
Total | | 100 |
Numerical Data
Ekleme Tarihi: 05/11/2023 - 20:23Son Güncelleme Tarihi: 05/11/2023 - 20:25
×- A-Z Programs
- Undergraduate
- Graduate
- Academic Calendar
- Double Major & Minor Programs
- Erasmus
- Prospective Students
- Registration
- Re-Enrolment
- Fees
- Directorate of Registrar’s Office
- FAQ
- Accommodation
- Scholarships
- Lateral and Vertical Transfer
- Summer School
- Preparation
- Transportation