Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|
GAME PROGRAMMING | BPR2160370 | Fall Semester | 1+2 | 2 | 5 |
Prerequisites Courses | |
Recommended Elective Courses | |
Language of Course | Turkish |
Course Level | Short Cycle (Associate's Degree) |
Course Type | Elective |
Course Coordinator | Lect. Beyza KOYULMUŞ |
Name of Lecturer(s) | Lect. Muhammet ÇAĞATAY |
Assistant(s) | |
Aim | Illustrate the fundemantals of Unity 3D, develop solutions by using Unity 3D game motor, its design principles and tools |
Course Content | This course contains; 1. Hafta: Introduction to User Interface,2. Hafta: Introduction to programming with Unity 3D,3. Hafta: Basic Level Design,4. Hafta: Basic Vectors,5. Hafta: Physics Materials,6. Hafta: Mass, Gravity, Force, Friction,7. Hafta: Constant Force,8. Hafta: Collision Detection Methods,9. Hafta: Material Usage,10. Hafta: Physics,11. Hafta: GUI (arayüz tasarımı ve programlaması),12. Hafta: Cameras and Lighting,13. Hafta: Character Animation,14. Hafta: Raycast and Virtual Reality. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Identify Unity 3D game motor and use it. | 2, 8, 9 | A, E |
Use fundamentals of physics such as Vector, Gravitation, Force, Friction for game development. | 6, 8, 9 | A, E, F |
Identify User Interface | 2, 6, 8, 9 | A, E, F |
Identify Unity 3D related functions | 6, 8, 9 | A, E, F |
Develop entertaining and realistic games using Javascript in Unity 3D. | 2, 6, 9 | A, E, F |
Teaching Methods: | 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|
1 | 1. Hafta: Introduction to User Interface | |
2 | 2. Hafta: Introduction to programming with Unity 3D | |
3 | 3. Hafta: Basic Level Design | |
4 | 4. Hafta: Basic Vectors | |
5 | 5. Hafta: Physics Materials | |
6 | 6. Hafta: Mass, Gravity, Force, Friction | |
7 | 7. Hafta: Constant Force | |
8 | 8. Hafta: Collision Detection Methods | |
9 | 9. Hafta: Material Usage | |
10 | 10. Hafta: Physics | |
11 | 11. Hafta: GUI (arayüz tasarımı ve programlaması) | |
12 | 12. Hafta: Cameras and Lighting | |
13 | 13. Hafta: Character Animation | |
14 | 14. Hafta: Raycast and Virtual Reality | |
Resources |
Slides and Unity 3D applications |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications |
No | Program Qualification | Contribution Level |
1 | 2 | 3 | 4 | 5 |
1 | Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business. | | | | | X |
2 | Chooses and uses the proper solution methods and special techniques for programming purpose. | | | X | | |
3 | Uses modern techniques and tools for programming applications. | | | | | X |
4 | Works effectively individually and in teams. | | | | | X |
5 | Implements and follows test cases of developed software and applications. | | | | X | |
6 | Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices. | | X | | | |
7 | Reaches information, and surveys resources for this purpose. | | | X | | |
8 | Aware of the necessity of life-long learning; follows technological advances and renews him/herself. | | | | X | |
9 | Communicates, oral and written, effectively using modern tools. | | | | X | |
10 | Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance. | | | | X | |
11 | Keeps attention in clean and readable code design. | | | X | | |
12 | Considers and follows user centered design principles. | | | | | X |
Assessment Methods
Contribution Level | Absolute Evaluation |
Rate of Midterm Exam to Success | | 40 |
Rate of Final Exam to Success | | 60 |
Total | | 100 |
ECTS / Workload Table |
Activities | Number of | Duration(Hour) | Total Workload(Hour) |
Course Hours | 0 | 0 | 0 |
Guided Problem Solving | 0 | 0 | 0 |
Resolution of Homework Problems and Submission as a Report | 0 | 0 | 0 |
Term Project | 0 | 0 | 0 |
Presentation of Project / Seminar | 0 | 0 | 0 |
Quiz | 0 | 0 | 0 |
Midterm Exam | 0 | 0 | 0 |
General Exam | 0 | 0 | 0 |
Performance Task, Maintenance Plan | 0 | 0 | 0 |
Total Workload(Hour) | 0 |
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(0/30) | 0 |
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|
GAME PROGRAMMING | BPR2160370 | Fall Semester | 1+2 | 2 | 5 |
Prerequisites Courses | |
Recommended Elective Courses | |
Language of Course | Turkish |
Course Level | Short Cycle (Associate's Degree) |
Course Type | Elective |
Course Coordinator | Lect. Beyza KOYULMUŞ |
Name of Lecturer(s) | Lect. Muhammet ÇAĞATAY |
Assistant(s) | |
Aim | Illustrate the fundemantals of Unity 3D, develop solutions by using Unity 3D game motor, its design principles and tools |
Course Content | This course contains; 1. Hafta: Introduction to User Interface,2. Hafta: Introduction to programming with Unity 3D,3. Hafta: Basic Level Design,4. Hafta: Basic Vectors,5. Hafta: Physics Materials,6. Hafta: Mass, Gravity, Force, Friction,7. Hafta: Constant Force,8. Hafta: Collision Detection Methods,9. Hafta: Material Usage,10. Hafta: Physics,11. Hafta: GUI (arayüz tasarımı ve programlaması),12. Hafta: Cameras and Lighting,13. Hafta: Character Animation,14. Hafta: Raycast and Virtual Reality. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Identify Unity 3D game motor and use it. | 2, 8, 9 | A, E |
Use fundamentals of physics such as Vector, Gravitation, Force, Friction for game development. | 6, 8, 9 | A, E, F |
Identify User Interface | 2, 6, 8, 9 | A, E, F |
Identify Unity 3D related functions | 6, 8, 9 | A, E, F |
Develop entertaining and realistic games using Javascript in Unity 3D. | 2, 6, 9 | A, E, F |
Teaching Methods: | 2: Project Based Learning Model, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|
1 | 1. Hafta: Introduction to User Interface | |
2 | 2. Hafta: Introduction to programming with Unity 3D | |
3 | 3. Hafta: Basic Level Design | |
4 | 4. Hafta: Basic Vectors | |
5 | 5. Hafta: Physics Materials | |
6 | 6. Hafta: Mass, Gravity, Force, Friction | |
7 | 7. Hafta: Constant Force | |
8 | 8. Hafta: Collision Detection Methods | |
9 | 9. Hafta: Material Usage | |
10 | 10. Hafta: Physics | |
11 | 11. Hafta: GUI (arayüz tasarımı ve programlaması) | |
12 | 12. Hafta: Cameras and Lighting | |
13 | 13. Hafta: Character Animation | |
14 | 14. Hafta: Raycast and Virtual Reality | |
Resources |
Slides and Unity 3D applications |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications |
No | Program Qualification | Contribution Level |
1 | 2 | 3 | 4 | 5 |
1 | Has the background in algorithms, programming, and application development in software engineering projects; and has the ability to use them together in business. | | | | | X |
2 | Chooses and uses the proper solution methods and special techniques for programming purpose. | | | X | | |
3 | Uses modern techniques and tools for programming applications. | | | | | X |
4 | Works effectively individually and in teams. | | | | | X |
5 | Implements and follows test cases of developed software and applications. | | | | X | |
6 | Has the awareness in workplace practices, worker health, environmental and workplace safety, professional and ethical responsibility, and legal issues about programming practices. | | X | | | |
7 | Reaches information, and surveys resources for this purpose. | | | X | | |
8 | Aware of the necessity of life-long learning; follows technological advances and renews him/herself. | | | | X | |
9 | Communicates, oral and written, effectively using modern tools. | | | | X | |
10 | Aware of universal and social effects of software solutions and practices; develops new software tools for solving universal problems and social advance. | | | | X | |
11 | Keeps attention in clean and readable code design. | | | X | | |
12 | Considers and follows user centered design principles. | | | | | X |
Assessment Methods
Contribution Level | Absolute Evaluation |
Rate of Midterm Exam to Success | | 40 |
Rate of Final Exam to Success | | 60 |
Total | | 100 |
Numerical Data
Ekleme Tarihi: 05/11/2023 - 20:23Son Güncelleme Tarihi: 05/11/2023 - 20:25
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