Course Detail
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
3D ANIMATION II | RTS2274320 | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Yusuf ÖZIŞIK |
Assistant(s) | |
Aim | Graphic Animation course teaches students the basic principles, techniques and applications of three-dimensional animation. It enables students to have a career in the fields of film, video games, advertising. |
Course Content | This course contains; Introduction to Blender,Introducing the Blender interface,Low Poly Game Scene Design with Mesh Tool and Edit Mode,Character and Scene Design Using Object Mode and Edit Mode,Three Dimensional Abstract Design,Three-Dimensional Text Animation in Different Genres,Introduction to High Poly Character Design,Continue High Poly Character Design,Organic Modeling with Blender (Sculpt Mode),Three Dimensional Product Design and Transforming Product into Advertising Animation,Product Design and UV for Advertising,Cartoon Character Modeling and Rigging ,Animation with Plugins,Practice for final project. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Create objects, characters and scenes using three-dimensional modeling software (blender, cinema 4d). | 16, 9 | A, E, F |
Applies animate objects and scenes, animating characters in practice. | 11, 16, 6 | A, E, F |
Uses animation in film, video games and advertising. | 11, 16, 6, 8, 9 | A, E, F |
Gains the skills of planning, time management and collaboration in 3D animation projects. | 14, 16, 5, 9 | E, F |
Creates realistic and atmospheric images using lighting and materials. | 16, 6, 8, 9 | A, E, F |
Teaching Methods: | 11: Demonstration Method, 14: Self Study Method, 16: Question - Answer Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction to Blender | Watching the relevant part of the given resource |
2 | Introducing the Blender interface | Watching the relevant part of the given resource |
3 | Low Poly Game Scene Design with Mesh Tool and Edit Mode | Watching the relevant part of the given resource |
4 | Character and Scene Design Using Object Mode and Edit Mode | Watching the relevant part of the given resource |
5 | Three Dimensional Abstract Design | Watching the relevant part of the given resource |
6 | Three-Dimensional Text Animation in Different Genres | Watching the relevant part of the given resource |
7 | Introduction to High Poly Character Design | Watching the relevant part of the given resource |
8 | Continue High Poly Character Design | Watching the relevant part of the given resource |
9 | Organic Modeling with Blender (Sculpt Mode) | Watching the relevant part of the given resource |
10 | Three Dimensional Product Design and Transforming Product into Advertising Animation | Watching the relevant part of the given resource |
11 | Product Design and UV for Advertising | Watching the relevant part of the given resource |
12 | Cartoon Character Modeling and Rigging | Watching the relevant part of the given resource |
13 | Animation with Plugins | Watching the relevant part of the given resource |
14 | Practice for final project | Watching the relevant part of the given resource |
Resources |
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | PY1. Knows the basic concepts, theories and practices of Radio, Cinema and Television fields. | X | |||||
2 | PY2. Identifies facts about Radio, Cinema and Television and can analyze them with different methods. | X | |||||
3 | PY3.Can carry out technical equipment, project production and management of Radio and Television Studios. | X | |||||
4 | PY4. He can use his competence by using his field knowledge, identify the problems encountered in business life and offer solutions. | X | |||||
5 | PY5. Can perform synthesis and analysis for the Mass Media and visual media sectors. | X | |||||
6 | PY6. Can recommend a communication plan in line with public and private sector needs. | X | |||||
7 | PY7.Can perform risk management and solve problems by using initiative in necessary situations related to the field. | X | |||||
8 | PY8.Can propose and prepare projects related to the field and participate in sector competitions. | X | |||||
9 | PY9.Can write scientific research on Radio Cinema Television and related media sectors, analyze them and turn them into scientific writing. | X | |||||
10 | PY10.Aims to establish reality in mass media journalism, dissemination and project production. | X | |||||
11 | PY11.Follows the development news and innovations related to the field and adopts lifelong education and literacy as a principle. | X | |||||
12 | PY12. He uses his native language accurately and effectively, which is one of the requirements of his field, and can read and understand English field terminology at the B1 level. | X | |||||
13 | PY13. Organizes and implements social events required by his/her profession; | X | |||||
14 | PY14. He embraces his profession under all circumstances, within the scope of ethical, humane and conscientious values, and does not allow abuse. | X | |||||
15 | PY15.Informs the masses with visual, audio and written news or other projects that reflect reality in the public or private sector, radio, cinema or television media groups within the framework of Mass Media. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |
ECTS / Workload Table | ||||||
Activities | Number of | Duration(Hour) | Total Workload(Hour) | |||
Course Hours | 14 | 3 | 42 | |||
Guided Problem Solving | 7 | 5 | 35 | |||
Resolution of Homework Problems and Submission as a Report | 10 | 2 | 20 | |||
Term Project | 0 | 0 | 0 | |||
Presentation of Project / Seminar | 2 | 10 | 20 | |||
Quiz | 0 | 0 | 0 | |||
Midterm Exam | 1 | 10 | 10 | |||
General Exam | 1 | 10 | 10 | |||
Performance Task, Maintenance Plan | 0 | 0 | 0 | |||
Total Workload(Hour) | 137 | |||||
Dersin AKTS Kredisi = Toplam İş Yükü (Saat)/30*=(137/30) | 5 | |||||
ECTS of the course: 30 hours of work is counted as 1 ECTS credit. |
Detail Informations of the Course
Course Description
Course | Code | Semester | T+P (Hour) | Credit | ECTS |
---|---|---|---|---|---|
3D ANIMATION II | RTS2274320 | Spring Semester | 1+2 | 2 | 5 |
Course Program |
Prerequisites Courses | |
Recommended Elective Courses |
Language of Course | Turkish |
Course Level | First Cycle (Bachelor's Degree) |
Course Type | Elective |
Course Coordinator | Assoc.Prof. İhsan EKEN |
Name of Lecturer(s) | Lect. Yusuf ÖZIŞIK |
Assistant(s) | |
Aim | Graphic Animation course teaches students the basic principles, techniques and applications of three-dimensional animation. It enables students to have a career in the fields of film, video games, advertising. |
Course Content | This course contains; Introduction to Blender,Introducing the Blender interface,Low Poly Game Scene Design with Mesh Tool and Edit Mode,Character and Scene Design Using Object Mode and Edit Mode,Three Dimensional Abstract Design,Three-Dimensional Text Animation in Different Genres,Introduction to High Poly Character Design,Continue High Poly Character Design,Organic Modeling with Blender (Sculpt Mode),Three Dimensional Product Design and Transforming Product into Advertising Animation,Product Design and UV for Advertising,Cartoon Character Modeling and Rigging ,Animation with Plugins,Practice for final project. |
Dersin Öğrenme Kazanımları | Teaching Methods | Assessment Methods |
Create objects, characters and scenes using three-dimensional modeling software (blender, cinema 4d). | 16, 9 | A, E, F |
Applies animate objects and scenes, animating characters in practice. | 11, 16, 6 | A, E, F |
Uses animation in film, video games and advertising. | 11, 16, 6, 8, 9 | A, E, F |
Gains the skills of planning, time management and collaboration in 3D animation projects. | 14, 16, 5, 9 | E, F |
Creates realistic and atmospheric images using lighting and materials. | 16, 6, 8, 9 | A, E, F |
Teaching Methods: | 11: Demonstration Method, 14: Self Study Method, 16: Question - Answer Technique, 5: Cooperative Learning, 6: Experiential Learning, 8: Flipped Classroom Learning, 9: Lecture Method |
Assessment Methods: | A: Traditional Written Exam, E: Homework, F: Project Task |
Course Outline
Order | Subjects | Preliminary Work |
---|---|---|
1 | Introduction to Blender | Watching the relevant part of the given resource |
2 | Introducing the Blender interface | Watching the relevant part of the given resource |
3 | Low Poly Game Scene Design with Mesh Tool and Edit Mode | Watching the relevant part of the given resource |
4 | Character and Scene Design Using Object Mode and Edit Mode | Watching the relevant part of the given resource |
5 | Three Dimensional Abstract Design | Watching the relevant part of the given resource |
6 | Three-Dimensional Text Animation in Different Genres | Watching the relevant part of the given resource |
7 | Introduction to High Poly Character Design | Watching the relevant part of the given resource |
8 | Continue High Poly Character Design | Watching the relevant part of the given resource |
9 | Organic Modeling with Blender (Sculpt Mode) | Watching the relevant part of the given resource |
10 | Three Dimensional Product Design and Transforming Product into Advertising Animation | Watching the relevant part of the given resource |
11 | Product Design and UV for Advertising | Watching the relevant part of the given resource |
12 | Cartoon Character Modeling and Rigging | Watching the relevant part of the given resource |
13 | Animation with Plugins | Watching the relevant part of the given resource |
14 | Practice for final project | Watching the relevant part of the given resource |
Resources |
https://www.youtube.com/user/Autodesk https://www.blenderguru.com/ https://www.youtube.com/c/piximperfect https://www.youtube.com/c/GrantAbbitt https://www.youtube.com/c/CGGeek https://www.youtube.com/c/FlippedNormalsTutorials https://www.youtube.com/c/PluralsightCreative https://www.youtube.com/c/LevelPixelLevel |
Course Contribution to Program Qualifications
Course Contribution to Program Qualifications | |||||||
No | Program Qualification | Contribution Level | |||||
1 | 2 | 3 | 4 | 5 | |||
1 | PY1. Knows the basic concepts, theories and practices of Radio, Cinema and Television fields. | X | |||||
2 | PY2. Identifies facts about Radio, Cinema and Television and can analyze them with different methods. | X | |||||
3 | PY3.Can carry out technical equipment, project production and management of Radio and Television Studios. | X | |||||
4 | PY4. He can use his competence by using his field knowledge, identify the problems encountered in business life and offer solutions. | X | |||||
5 | PY5. Can perform synthesis and analysis for the Mass Media and visual media sectors. | X | |||||
6 | PY6. Can recommend a communication plan in line with public and private sector needs. | X | |||||
7 | PY7.Can perform risk management and solve problems by using initiative in necessary situations related to the field. | X | |||||
8 | PY8.Can propose and prepare projects related to the field and participate in sector competitions. | X | |||||
9 | PY9.Can write scientific research on Radio Cinema Television and related media sectors, analyze them and turn them into scientific writing. | X | |||||
10 | PY10.Aims to establish reality in mass media journalism, dissemination and project production. | X | |||||
11 | PY11.Follows the development news and innovations related to the field and adopts lifelong education and literacy as a principle. | X | |||||
12 | PY12. He uses his native language accurately and effectively, which is one of the requirements of his field, and can read and understand English field terminology at the B1 level. | X | |||||
13 | PY13. Organizes and implements social events required by his/her profession; | X | |||||
14 | PY14. He embraces his profession under all circumstances, within the scope of ethical, humane and conscientious values, and does not allow abuse. | X | |||||
15 | PY15.Informs the masses with visual, audio and written news or other projects that reflect reality in the public or private sector, radio, cinema or television media groups within the framework of Mass Media. | X |
Assessment Methods
Contribution Level | Absolute Evaluation | |
Rate of Midterm Exam to Success | 40 | |
Rate of Final Exam to Success | 60 | |
Total | 100 |